Eren Siegman

Computer Engineering Student | GPU Software Enthusiast

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About Me

Eren Siegman

I'm a systems-focused computer engineer specializing in the engine room of modern graphics. My passion is writing the low-level, performance-critical C++ and GPU code required to render complex 3D scenes and create seamless virtual reality experiences.

I believe that great visual fidelity and true immersion are the direct results of robust, efficient system architecture. My work is dedicated to building those foundational systems.

Feel free to get in touch if you'd like to collaborate or discuss my work.

Skills

Python C++ MATLAB OpenGL GLSL Java Bash C Linux Perf VR Development Git & GitHub

Featured Projects

Real Time Physics Engine Simulation

Real Time Physics Engine

A 2D/3D physics simulation built from scratch in C++ with real-time rendering using OpenGL and GLSL.

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